Home/Expansions/Scarlet & Violet Scarlet & Violet 151/Gloom
Gloom Stage 1
#44/165Illus. Sekio
Uncommon

Gloom

#44/165 · from Scarlet & Violet 151 · released September 22, 2023
Track this card
Normal
Reverse Holo
28/ 100
Bulk

Cardrake Chase Score

A common — needed for the master set, but no chase appeal.

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Collector's readWhat it means for your master set

Set position
140 of 360
Among the cheapest cards in the set
Demand vs rarity Est.
0.9×
In line with its rarity · others at this rarity sell for about $0.36
Cost to complete
<1%
of the ~$1821 to finish Scarlet & Violet 151
Completion difficulty Est.
Easy
Cheap and easy to find
Where it sits in the price lifecycle
Release Hype
Post-Release Correction
Stable / Reprint Risk
End-of-Print Spike
Out-of-Print Maturation
Buy timingScarlet & Violet 151 is out of print, so supply only tightens over time. Buy a clean copy when you find one rather than waiting for a dip.
Out of print · pricing trending up · estimated

Set landscapeWhere this card sits in Scarlet & Violet 151

fewermore cards
Common
51
3
12
66
Uncommon
33
12
17
62
Rare
5
19
1
25
Double Rare
1
9
2
12
Ultra Rare
3
9
4
16
Illustration Rare
3
6
7
16
Special Illustration Rare
2
4
1
7
Hyper Rare
2
1
3
all
84
21
62
17
11
11
1
207
0.5
1
5
15
50
150
150+
Columns = resale price up to $X (log) · shade = cards in cell (log) · right & bottom = totals · white ring = this card

VariantsCard variants

Variants are the different finishes of the same card — the standard print, reverse holo, and any special patterns. A complete master set needs every variant below, so track each one in your collection.

VariantNoteMarket
Reverse HoloScarcer
44/165
Scarcer than the standard variant — the harder of the two for completers to find.$0.34
Normal
44/165
Standard variant.$0.20

Own it wellKeep this card protected

Game data
Type
Pokémon
Element
Grass
Stage
Stage 1
HP
70
Rarity
Uncommon
Artist
Sekio
AbilitySemi-Blooming Energy
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at the top 3 cards of your deck and attach any number of Basic Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
CCDrool
30
Weakness
FFire×2
Resistance
None
Retreat
C

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