Home/Expansions/Other Rising Rivals/Starmie
Starmie Stage 1
#50/111Illus. Ken Sugimori
Uncommon

Starmie

#50/111 · from Rising Rivals · released May 16, 2009
Track this card
Normal
Reverse Holo
31/ 100
Bulk

Cardrake Chase Score

A common — needed for the master set, but no chase appeal.

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Collector's readWhat it means for your master set

Set position
103 of 228
A mid-value card in the set
Demand vs rarity Est.
0.7×
In line with its rarity · others at this rarity sell for about $2.54
Cost to complete
<1%
of the ~$6112 to finish Rising Rivals
Completion difficulty Est.
Easy
A moderate pickup for the set
Where it sits in the price lifecycle
Release Hype
Post-Release Correction
Stable / Reprint Risk
End-of-Print Spike
Out-of-Print Maturation
Buy timingRising Rivals is out of print, so supply only tightens over time. Buy a clean copy when you find one rather than waiting for a dip.
Out of print · pricing trending up · estimated

Set landscapeWhere this card sits in Rising Rivals

fewermore cards
Common
14
9
6
4
33
Uncommon
4
20
3
4
1
32
Rare
8
8
6
2
24
Ultra Rare
4
8
3
15
Secret Rare
3
3
Holo Rare
1
5
4
3
13
all
0
4
43
25
24
18
6
120
0.5
1
5
15
50
150
150+
Columns = resale price up to $X (log) · shade = cards in cell (log) · right & bottom = totals · white ring = this card

VariantsCard variants

Variants are the different finishes of the same card — the standard print, reverse holo, and any special patterns. A complete master set needs every variant below, so track each one in your collection.

VariantNoteMarket
Reverse HoloScarcer
50/111
Scarcer than the standard variant — the harder of the two for completers to find.$1.85
Normal
50/111
Standard variant.$0.68

Own it wellKeep this card protected

Game data
Type
Pokémon
Element
Water
Stage
Stage 1
HP
80
Rarity
Uncommon
Artist
Ken Sugimori
Poké-PowerAqua Recycle
Once during your turn (before your attack), you may search your discard pile for a Water Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition.
CSynchro Gain
20
If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.
WPowerful Spin
40
Starmie can't attack during your next turn.
Weakness
LLightning+20
Resistance
None
Retreat
Free

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