Home/Expansions/Other Jungle/Vileplume 31
Vileplume 31 Stage 2
#31/64Illus. Keiji Kinebuchi
Rare

Vileplume 31

#31/64 · from Jungle · released June 16, 1999
Track this card
Normal
40/ 100
C-Tier Chase

Cardrake Chase Score

A minor chase — wanted mostly by set completers.

Does this score look right?

Collector's readWhat it means for your master set

Set position
— of 64
Not yet priced in this set
Cost to complete
<1%
of the ~$110 to finish Jungle
Completion difficulty Est.
Easy
Cheap and easy to find
Where it sits in the price lifecycle
Release Hype
Post-Release Correction
Stable / Reprint Risk
End-of-Print Spike
Out-of-Print Maturation
Buy timingJungle is out of print, so supply only tightens over time. Buy a clean copy when you find one rather than waiting for a dip.
Out of print · limited price history · estimated

Set landscapeWhere this card sits in Jungle

Partial datafewermore cards
Common
0
Uncommon
0
Rare
0
Rare Holo
0
Holo Rare
0
all
0
0
0
0
0
0
0
0
0.5
1
5
15
50
150
150+
Columns = resale price up to $X (log) · shade = cards in cell (log) · right & bottom = totals · white ring = this card

Own it wellKeep this card protected

Game data
Type
Pokémon
Element
Grass
Stage
Stage 2
HP
80
Rarity
Rare
Artist
Keiji Kinebuchi
Pokémon PowerHeal
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.
GGGPetal Dance
40×
Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).
Weakness
FFire×2
Resistance
DDragonone
Retreat
CC

Plan your Other Jungle master set

Track every card, see what you're missing, and lay out your binder page by page.

Open the binder planner

More cards in Other Jungle

See all 64 cards →

More from Keiji Kinebuchi