Home/Expansions/Other Base Set/Electrode
Electrode Stage 1
#21/102Illus. Keiji Kinebuchi
Rare

Electrode

#21/102 · from Base Set · released January 9, 1999
Track this card
Normal
49/ 100
C-Tier Chase

Cardrake Chase Score

A minor chase — wanted mostly by set completers.

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Collector's readWhat it means for your master set

Set position
21 of 102
A mid-value card in the set
Demand vs rarity Est.
1.2×
In line with its rarity · others at this rarity sell for about $7.50
Cost to complete
<1%
of the ~$1360 to finish Base Set
Completion difficulty Est.
Medium
A moderate pickup for the set
Where it sits in the price lifecycle
Release Hype
Post-Release Correction
Stable / Reprint Risk
End-of-Print Spike
Out-of-Print Maturation
Buy timingBase Set is out of print, so supply only tightens over time. Buy a clean copy when you find one rather than waiting for a dip.
Out of print · pricing stable · estimated

Set landscapeWhere this card sits in Base Set

fewermore cards
Common
6
14
13
2
35
Uncommon
1
3
26
2
32
Rare
4
11
1
16
Rare Holo
8
4
2
14
all
7
17
43
15
9
4
2
97
0.5
1
5
15
50
150
150+
Columns = resale price up to $X (log) · shade = cards in cell (log) · right & bottom = totals · white ring = this card

VariantsCard variants

Normal 21/102 · $8.70 — the only variant this card was printed in (no reverse holo or special pattern), so a master set needs just this one copy.

Own it wellKeep this card protected

Game data
Type
Pokémon
Element
Lightning
Stage
Stage 1
HP
80
Rarity
Rare
Artist
Keiji Kinebuchi
Pokémon PowerBuzzap
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
LLLElectric Shock
50
Flip a coin. If tails, Electrode does 10 damage to itself.
Weakness
FFighting×2
Resistance
None
Retreat
C

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